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What then? Well it has an alpha therefore it must absolutely float over other images? Whos rule is that? Why must it always float over other images, What if I don't want it to. You have repeatedly claimed that you are only following the specifications of the formats.īut what if the user does not want to composite the image with the alpha. Or why alpha has to be APPLIED as transparency by default. You havent provided a detailed explanation as to why it is acceptable to alter anyones image without their permission. I have given most of the details already in this thread. Oh yeah, and exactly how am I mistaken that I cannot load and save my Softimage PIC or Maya IFF files using the Adobe Softimage or Maya importers, without Photoshop damaging the image? So please, tell me exactly what mistakes I made. But his explanations are not that detailed, and contain a lot of mistakes when he tries to go into detail.
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What kind of theory must I possess to know as a user of Photoshop that Photoshop is damaging my images, confiscating my alpha unecessarily, and providing a workflow which is in complete opposition to every paint and compositing application I have uses in the last 20 years? I know people where I work that are though, but that is beside the point. But does that mean I am incapable of understanding how premultiplication is applied in compositing? Does that mean I, or anyone else reading this thread and has comped two images together is incapable of understanding that a 50% value alpha pixel is supposed to represent 50% transparency for the corresponding RGB pixel in our final comp? I can't cite for you the precise math for premultiplication. I'm sure I'm forgetting something but I've produced real products with each application.Īs for theory, what kind of theory? Application theory, interface theory, development theory, math theory? No I'm not a programmer, a decent scripter maybe, but not a programmer. This doesn't include the video editors, dvd authoring software, tape machines or even the scientific visualization software I currently operate. Laird 1500 CG (with custom Font creation option)Īurora 240(3D Modeling, Animation, and Paint) The short list of softwares and/or graphics/CG products I've used, in the order I first introduced to them beginning in 1984: He does seem to know a limited section of CG software usage, but none of the theory behind it. Um, no - he doesn't seem to have the background, much less advanced knowledge.